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Author Topic: Ideas for Alpha 6.0 Reset  (Read 1685 times)

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Offline aza9999

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Re: Ideas for Alpha 6.0 Reset
« Reply #15 on: 12 March, 2017, 12:27:45 pm »
Andy - Thanks for the feedback. Yeah, i felt the limiting factor might be the tools available in planet creation, i wasn't sure how much control you have when making a custom planet.

Regarding spawning a player structure, if you spawn it as a player base, then remove the player core and put an alien core and alien turrets in using itemmenu does that work? (I assume admins can use itemmenu to add items?)

Offline Andy

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Re: Ideas for Alpha 6.0 Reset
« Reply #16 on: 14 March, 2017, 16:59:41 pm »
Andy - Thanks for the feedback. Yeah, i felt the limiting factor might be the tools available in planet creation, i wasn't sure how much control you have when making a custom planet.

Regarding spawning a player structure, if you spawn it as a player base, then remove the player core and put an alien core and alien turrets in using itemmenu does that work? (I assume admins can use itemmenu to add items?)

Azza, we can do the above and create an alien POI, however they can only be spawned in by the game, at the playfield's creation - and thus we're back to the "we can't choose where the game will put it" scenario. Even spawning in a player one which we would have to maintain is possible, however my point number 2 in my previous post is the big one - I just don't think its something that would be contested as there are too many other ways to get resources.

Andy.

Offline thethomasgeorge

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Re: Ideas for Alpha 6.0 Reset
« Reply #17 on: 28 March, 2017, 19:21:52 pm »
Hi Guys,

So, the PvE aspect is what I prefer over PvP, and sadly it is lacking at this juncture of the game (I'm not complaining as I understand its in early access).

Can we create our own PvE events, for example, have a string of maybe 3 or 4 planets that are connected peer to peer and at the last planet then branch out one warping to Tagoran system and the other to Centaris. Have spawns of enemy capital ships coming out and attacking those systems randomly but with regularity and then retreating.

Now over time, people can attack the first system and try to stop the attacks, but the remaining peer to peer systems are all alien controlled with more and more difficult planetary attacks and defences.

Say you have this sort of setup with systems:

                            Tagoran
                           /
 A----B----C---D<                     Andreas (not connected)
                           \
                            Centaris

System D would send ships randomly, and once taken C then sends more ships to retake D. Then once C falls, B then launches even more.

I don't even know if the empyrion system can do these events. But it definitely needs some sort of global event system in place.

Also to take a planet would require lot's of defensive bases being built and maybe some mega structure that everyone can contribute towards, like 1mil iron etc. This way people who like to resource gather can also interact.

Or failing that can we create some sort of alien super capital ship that we can all try to take down that just sits in orbit mocking us with its existence?

Offline Andy

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Re: Ideas for Alpha 6.0 Reset
« Reply #18 on: 31 March, 2017, 16:57:39 pm »
Hi thethomasgeorge,

While you have a good idea there, the game simply does not allow for anything like that. So far, the aliens are just spawn pods and POIs on planets. With v6 there is discussion on having alien controlled vessels, however it has not been finalised, and who knows the how that will all work until it is released. Even in v5 we had alien transport ships which were supposed to spawn in and travel from A to B to give players opportunities to shoot & loot, but they would spawn in and then just vanish and not return......

It is still Alpha, and while they have done some amazing things, unfortunately it is still very much a static universe with only real players making differences to planets by building ships/bases in PvP worlds.

Andy.

Offline thethomasgeorge

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Re: Ideas for Alpha 6.0 Reset
« Reply #19 on: 31 March, 2017, 18:11:12 pm »
Yeah I figured this was the case. Maybe some people could be designated as antagonists in the game. The only reason I dont pvp is that it takes too long to nine new resources and spawn new items destroyed.

I understand its in alpha which is why I stay away from it for long periods. I dont want to get bored of it before it's finished. And in its current state it's easy to dominate and get bored quickly.

Hmm maybe I should design some POI bases for inclusion. Can you guys import them into the game? If so Im thinking of designing a huge underground complex for aliens.

Ive got a few other ideas for items I want to design but am waiting for update 6 to drop.

Offline Elpmasjj

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Re: Ideas for Alpha 6.0 Reset
« Reply #20 on: 03 April, 2017, 08:48:09 am »
Wow.....awesome ideas, even if beyond the capacities of the game.
I too love the concept of increased co-operation between players, especially the concept of large faction inter-rivalries (kept respectful)

Hopefully, when 6.0 hits, the juices will flow again.
I don't envy Andy and all the other admins in having to deal with the outcomes of increased activity.
But I am extremely grateful for them.

Until 6.0 I'm ironing out my mistakes, unveiling my own ignorances, and trying to work with the other 0IN team members to be prepared and organised.

Thanks for sparking the forum again, thethomasgeorge

ELP

Offline Murder Boner

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Re: Ideas for Alpha 6.0 Reset
« Reply #21 on: 20 April, 2017, 20:29:23 pm »
Hey dudes, been a while.

I just have one idea for Rapina Prime - make it something non lava if possible. Its very unpleasant to live or even operate there to the point of not wanting to even play there last time round. The lighting, and conditions of play just make it unappealing despite the resources. I like a challenge as much as the next guy but breaking my ankle every other time I use my jetpack isnt fun and I couldnt even see my own buildings half the time.

I suggest barren, sandy or desert maybe.

Thanks, look forward to whatever you guys come up with.

Offline Elpmasjj

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Re: Ideas for Alpha 6.0 Reset
« Reply #22 on: 29 April, 2017, 07:34:04 am »
I love the whole concept of Rapina.

I'll build MB one of those walking frames...made from marble.
Miss u MB. Come home.

Offline Geoff1357

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Re: Ideas for Alpha 6.0 Reset
« Reply #23 on: 01 May, 2017, 05:37:42 am »
I was chatting with MB when he was trying out 6.0 experimental on a Lava Planet. He died. A LOT! It was heat stroke, then freezing, then radiation, then he got out of his ship while above the lava...

I wonder if that was the start of this request.

Full disclosure though - I also attempted to live on a 6.0 lava planet. I also died often :)

Offline Elpmasjj

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Re: Ideas for Alpha 6.0 Reset
« Reply #24 on: 02 May, 2017, 22:02:39 pm »
"Bunch of slack-jawed faggots round here. This stuff will make you a god damned sexual tyrannosaurus. Just like me."

Ok. Jokes aside.
Point raised = Rapina seems uninhabitable in v6, or maybe even unvisitable for more than a short while. Don't ask me though. I'm v6 virginal.

I reckon it sounds like the advanced players may finally have a challenge beyond stripping turrets with rails then storming in on foot to kill, loot and decore without too much trouble.
Strewth, if Fultz and I  can take down a multilevel Xenu P1 then we really need bigger challenges for the likes of MB, Geoff and Kain.

"Yeah. Strap this on your ass, Elp"

Yep. Top 10 movie of all time for me.

Peace and love space dudes

Offline Geoff1357

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Re: Ideas for Alpha 6.0 Reset
« Reply #25 on: 04 May, 2017, 05:28:37 am »
Haha Elps.

Agreed though. I think two versions of Rapina could be the go, one like it currently is with the exception of Lava, like MB's suggestion. The second a more advanced version, all the resources, lava and something silly like 2.5 - 3.0g.

Adding the high G will make it only for the extremely hardy and force us to think even more. We will have the environmental issues to deal with on top of the fact that if you don't plan out your ships correctly, you wont be able to jump back in. This will also make defense quite interesting due to the decreased weapon range within high G.
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Offline Syrass

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Re: Ideas for Alpha 6.0 Reset
« Reply #26 on: 10 May, 2017, 06:14:53 am »
As 6.0 is coming up, I'm keen to get back into it.  The proposed map on the first page is great in concept, but I have a few concerns (and I thought I had posted a couple months ago about it, but apparently not).

Environment atm is one of the most challenging aspects to the game in its current state (Alpha 6.0.5 I believe).  The ongoing requirements are reasonable to meet (but make sure you keep your eye on it, or you are screwed), and if your vehicle springs a leak, you are quite possibly dead (at least retreating for your life). This means that assaulting POIs that are on hostile planets is dangerous, you are repairing all the time.  Any space combat is rather final - if you ship is blown up, you may as well re-spawn back at your base - and this is probably the case on hostile planets (ie, you die, you loose everything you had unless you have a fallback spawning position there).

Players are going to want a comfortable PvE base (BA due to a number of advantages with BA over CV in the current iteration, but time will tell). For the proposed star map, this is currently limited to 3 systems and 2 additional PvE Space (once out of newbie mode).  I am unsure if there are plans to pull some of the "starter planets" (systems) into the regular starmap at a latter date or not to help relieve this (once the glut of starters is over).

I have also noted that "Standard" moons (Moons in the vanilla implementation of the game) now have basic resources plus Neo and Sath (Rather than just having Neo and Sath).  Assuming that the Venatus paradigm continues and that there is a (PvP)moon in each "PvE" system, I would like to see the full compliment of standard resources + Neo/Sath to help stop nodes being mined out, then Sath/Neo rain from the sky (having all types on resources coming in will stop gluts of rarer resources in "soft" PvP space). Temperate Planets, then planets with water are going to be in high demand for this.  PvE versions of Oscutune, Akua and Omicron are going to be in high demand.

As for the Lava planets in the current iteration.  I don't think they are a viable starting area, I think they are suitable to visit once geared, but I wouldn't be choosing to live on one.  The current implementation of Rapina would be nearly impossible due to needing a vehicle just to survive, and I don't see how you would EVA for any period of time at all - Really keen to see it!  One of the main problems I had on Rapina was poor viability due to the effects.

Summary: I recommend that we have at least 2 Systems that are PvE (with a PvP moon) on each "Half" (4 total) of the Star Map.  That each "PvE" System has a PvP moon that has Sath/Neo and the "standard" resources.








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Offline Syrass

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Re: Ideas for Alpha 6.0 Reset
« Reply #27 on: 10 May, 2017, 06:36:51 am »
Separate post for some thoughts on Provocco

  • Have an in Orbital Trade Station (OTS) with the new traders in it
  • Portals set up of each "side" of the star system to teleport directly to and from the OTS (From existing trade stations?)
  • Portal to/from Provocco and OTS

This would mean that players (in most cases) could move themselves (without a vehicle) to and from Provocco at will, and means that only a short SV ride would suffice to turn up at any "Games" as well as access traders.

There may not even be a need to connect Provocco with a warp way, and would leave Provocco with intermittent use and accessibility.
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Offline Elpmasjj

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Re: Ideas for Alpha 6.0 Reset
« Reply #28 on: 10 May, 2017, 07:31:53 am »
Yeah.....what Syrass said, AND

1) RE: Dangerous places - The game should be hard/dangerous/consequential. The more realistic it is to a real life situation, the better.
Currently in v5 it's "Oh no my ship has a hole in it. Phew. I'll just jump out in zero G, minus 100 degree C, space radiation and fix it for however long it takes."
"And in the highly unlikely chance that I die. No problem. Death has absolutely no consequence to my game whatsoever".

Like Geoff and Syrass just wrote above. There should be hard planets where only "advanced players" can even attempt to go to. And, when they do, they better be bloody-well prepared with the right ship and the right equipment, and realistically, the right TEAM to tackle such a difficult and hostile environment. And the REWARDS should match the effort (e.g. stack of Pentaxid , stone statue decos, FAME of some sort like ability to add your name to a plaque/LCD "ELP was here" ...in his dreams)

Did I emphasise TEAM enough? Some places you just shouldn't go to by yourself.....like Auckland.


2) RE: The map structure - Whilst I have no exp in v6, I feel Syrass is spot on. The temperate, breathable PvEs will be in high demand. I place my trust in Andy, Dat, etc to start us off and then tweak things as required. After all, I presume the Admin requirements are different with different levels of user activity...and it's gonna get busy in that first few weeks. I'm just looking forward to seeing Moe again.


3) RE: Provocco - They're bloody brilliant ideas. The easier it is to get to the games arena, the higher the probability of participation.....and with the efforts of datristan, none of this exists. Appreciation dude.



Sorry for my crass and exaggerated manners ladies and gents. I'll shower you with Rainbow Love to make up for it.

Offline Geoff1357

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Re: Ideas for Alpha 6.0 Reset
« Reply #29 on: 11 May, 2017, 08:45:45 am »
In 5.0 you could easily respawn nearby your CV and repair and carry on. In 6.0, as Syrass correctly point out, trying this will likely result in multiple deaths from the environment.

I think there are two solutions to this, either people make cheap easily replaceable CV's so that there loss is no big deal or potentially designs of their ships along the likes of actual submarines. Thinking about use of double hulls and lots of internal bulkheads. You'd have to use the armoured doors so they will be airtight instead of the glass ones and lots of extra vents in every area. This could end up seeing the return of very large CV's in PvP space. The flip side is that if you go large, as weapons are limited in qty you can't get full coverage on all sides. Then Elps will get his team effort going as you'd need to travel in a fleet for the fire power.

On a non-serious note; Elps, if you are coming to NZ you have it backwards... Coming to Auckland by yourself is fine... outside of here you should bring a team, preferably one better prepared than those in that documentary 'Deliverance' were.

 

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