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Total Members: 244
Latest: Reg
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Total Posts: 804
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(29 August, 2018, 15:37:09 pm)
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Recent Posts

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1
Server Feedback / Ideas / Re: Ideas for future Updates/Versions
« Last post by Syrass on 06 October, 2018, 09:18:38 am »
Chat
I was in a voice chat discussion on Discord when another player made the suggestion (sorry I can't remember who), that there be some visual differences between Faction Chat and Global Chat. E.G. different colour, different font or even a different position on the screen; perhaps lower right.
They are on different "panels" - this is the default.  It would be interesting to see if this could be modded a colour.

Time
The time in game during daylight is equal to real time second for second.  However at night it is 2 seconds for every 1 second in real time.  At lower levels of XP (<20), players are focused on collecting resources for building or getting off the starter planets.  I suggest that the night time in-game time be equal to real-time.  Either just on starter planets or, preferably, on all PvE planets.

The Day/night cycle is dictated by the spin of the 3d planet - and portions of the same planet are in Day and night at the same time.  This is not a single "global" setting and is to simulate a globe.  The only way to change this would be to somehow have more of the planet in "day" at any one time, and I am unsure if this is possible to do.
2
Server Feedback / Ideas / Ideas for future Updates/Versions
« Last post by Reg on 05 October, 2018, 22:01:25 pm »
Chat
I was in a voice chat discussion on Discord when another player made the suggestion (sorry I can't remember who), that there be some visual differences between Faction Chat and Global Chat. E.G. different colour, different font or even a different position on the screen; perhaps lower right.

Time
The time in game during daylight is equal to real time second for second.  However at night it is 2 seconds for every 1 second in real time.  At lower levels of XP (<20), players are focused on collecting resources for building or getting off the starter planets.  I suggest that the night time in-game time be equal to real-time.  Either just on starter planets or, preferably, on all PvE planets.
3
Server Feedback / Ideas / Re: Custom stuffs and Planets made by players.
« Last post by Syrass on 26 September, 2018, 06:35:56 am »
I don't want to step on anyone's toes here, and I'm not in a position to represent the server, and in no way do I want it seen as that.

Previously, they have welcomed submissions for player created planets, then added them during a standard expansion of the world.  I can remember even having a competition where 3 planets were basically "designed" by players (the admins actually made the planets) and they were added.  "I want alien, with purple hue, Iron and Promethium, Lots of POIs" etc.

I also believe that planet files are more than acceptable, but planets need to be tested on the test server before pushed live.

Keen to see what you have going

Sy
4
Server Feedback / Ideas / Custom stuffs and Planets made by players.
« Last post by piddlefoot on 23 September, 2018, 06:11:35 am »
This is basically an idea seen in other servers and it appears to work well as long as its kept fair for all players.

I have a planet or two I would like added to the map / server, Ive explored all the planets on the server and there just isnt that many of them, and I also have a couple of very interesting space playfields also.

These planets are all PvP and so are the space playfields.

What I would like to know is if you guys would allow this to happen, players add planets.

So firstly I think its only fair if you want to have a planet and space playfield added to the game it should require a donation to the server for the effort and time it takes the admins to edit the sector files and check the playfields and what not.

There should be a new sector map created to allow for half a dozen new playfield/planets, so as there purchased you already know where everything is going.

It should not be first in best dressed, it should be controlled so that 1 new playfield is added each 2 weeks or month, depending on how many extras you will allow and how long until next large wipey wipey update.

If a new playfield is added each month, what I saw happen on other servers was a flocking rush of PvP players heading to the new planets / space playfields and the funny chaos that ensued was most amusing indeed.

I have a planet, Desert Oasis planet I would like to add, only has standard ores on it , no special ores, but I would also like to add with it the POI set that goes with it, which means adding custom POIs to the prefab folder on the server so everyone can have them in there game.
Its a planet, size 4 loaded with custom POIs, a real challenge for the PvP / PvE player being its a PvP planet and all !

My space playfield consists of a complete re-arranging of some of the asteroid clusters and rings to form interesting places to explore, all of the asteroid belts or fields can be rotated, tilted so you can actually get some pretty unique settings, theres just not a huge amount of them combinations, but I have a space playfield thats completely different to anything on your server that I would like to have put on the server if its at all possible.

I am willing to make a donation for this also.
I recon around 100 to 150 would be fair for the time you guys need to put in to it to add it, what do you think ?

My playfields are tested, bug free short of not being set up on your sector file, should be a five to ten minute update to add them in this case, but I understand in most cases that would not be true and you would have to do alot more checking and possibly bug fixing yaml errors so the donation needs to be a decent amount.

My space playfield is 2 rings offset, so ones at 10 degrees from playfields plane and the other is at around 35 to 40 degrees both circling an asteroid field thats been inverted, and rolled onto side, crossing into that at one end is the other asteroid field, second one the devs added at a different orientation again from default, which make the whole playfield look like no other space playfield you have likely seen in Empyrion.

The space playfield contains a very special layout of asteroids, alot of them spread over a large distance, now the game load differently we can actually have up to around 65,000 objects / POIs / asteroids on a map, so playfields with alot of roids dont lag it up anymore, this particular playfield has clumps of ore spread right across every asteroid field or belt there is, it is a place where all PvPers will visit repeatedly, there are 5 asteroids of each special ore type and all the standard or spread all over the place, but the special ores, theres one of each of them randomly out in a belt of asteroid field and the other four are concentrated in one area of the asteroid field, protected partially by POIs in the area, that all regenerate.
There are 3 habitable asteroids out at 7klm from the center asteroid field all in different locations for the true explorers to find and build on, a total of 6 POIs on the map.
All other asteroids regenerate.
All regen timers are set to 3 hours.

All POIs are custom, space and planet.

What do you recon guys ?

5
Server Feedback / Ideas / Update
« Last post by piddlefoot on 13 September, 2018, 10:13:03 am »
Hey guys the server has been in need of an update for around 6 to 8 hours now any chance someone can re-start it and update it, cheers in advance.
6
Server General Discussion / Re: Kicked and can't reconnct
« Last post by Bluemage on 26 July, 2018, 10:00:45 am »
92ms ping and cannot connect at all. WTF.

Eleon server 178ms ping and i can connect and play continuously. ......
7
Server General Discussion / Kicked and can't reconnct
« Last post by Bluemage on 25 July, 2018, 16:05:04 pm »
Happily levelling after latest reset. Server message says server resetting.

Kicked. Reload multiplayer menu, appears noone else was kicked, at least 58 others still playing.

Over an hour can't reconnect. Still others playing.
8
Maby setting a spawn point should be a rule? As it is so far ive only ever had enough pentax to get from point a to b so good luck to anyone that needs a lift from me in that situation, i would do my best to abide by the rules however i doubt id have pantax to get them home ect, if it was on a moon that would be fine, i would make them pick the stuff for there ride or they dont get one.
9
Is it also sensible that you have your home spawn point set so you can get back yourself? You've gone into a PvP fight and lost, the winner takes all their loot so you have nothing to transport back except your body, so just re-spawn at home. If you want to come back later and pick over whatever was left of your vessel that is up to you.

I think more onus needs to be on the individual on getting themselves out with either home spawn, emergency SV/CV in factory or their faction mates can come and collect before the victor has to upset their plans and salvage to take someone back.
10
Ok so here is a scenario that i think should be addressed if not already been addressed, say im a casual player with nothing against pvp as its simply part of the game, however i make a plan in the 2-3hrs i have spare to hit the moon for some sath or pentax ect.. i land setup any defence i feel i need meanwhile another player has seen me and decided he will attack, say i actually win said battle by whatever means, and the attacker is now defeated and stranded am i ment to drop my entire plan considering i only have so much playtime to assist the wouldbe thief/pirate to home/safe place to continue his game? The decision to attack a person shouldn't be helped by any rules to make said decision an easy one, part of that process should be, can i win, if i dont will i be stranded.
Knowing you will will get a free ride to safety takes processe away and its just happys days.
Howdy,
If this were to happen, I think it is fair for you to say to the attacker (who attacked you, but lost the battle and is now stranded) that they are going to have to wait until you're done. I don't think you should have to suspend your operations because someone attacked you and lost. Once you are complete, if you have the ability to actually take them somewhere, then do so, to the nearest location where they can continue their game, or where someone else can assist further.

The idea is not so you have to go massively out of your way to fix up a situation, but you can at least get them to the point where you can go your way, they can continue their way without being completely stranded.

Andy.
Pages: [1] 2 3 ... 10

+- Recent Topics

Ideas for future Updates/Versions by Syrass
06 October, 2018, 09:18:38 am

Custom stuffs and Planets made by players. by Syrass
26 September, 2018, 06:35:56 am

Update by piddlefoot
13 September, 2018, 10:13:03 am

Kicked and can't reconnct by Bluemage
26 July, 2018, 10:00:45 am

Assisting PVP participants back to a safe area - Discussion (PVP Fair Play Rule 1) by Dazza
17 July, 2018, 15:26:31 pm

We have the most players in the world right now, but . . . . . . by Elpmasjj
14 July, 2018, 16:10:07 pm

Unable to log on Venatus by TK-421
13 July, 2018, 15:44:17 pm

Laying claim to PVP salvage - Discussion (PVP Fair Play Rule 2) by Syrass
11 July, 2018, 18:23:43 pm

Stuck on Loading screen by Thanatos
09 July, 2018, 20:28:42 pm

New update question by Syrass
11 June, 2018, 20:31:12 pm