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Author Topic: Multi base turret spam exploit  (Read 174 times)

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Offline LostPup

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Multi base turret spam exploit
« on: 15 December, 2017, 18:30:02 pm »
Pretty simple, entered Juno and everything was going well. All the POI's spawned in and some distant player bases, all normal. Kept flying around and lagging some, I kept noticing the player bases spawning in closer and closer to me, at this point I was down low flying around looking for asteroids. then the "Bases" or more turret walls started spawning and wrecked the HV on my deck.

Juno -1213 189 are the "Rough" cords however that pin falls somewhere in the 30 or so bases that cover between two and four square Kilometres of Juno.

I want to bring attention to three things.

1: the first rule listed on the forum.

There is to be no cheating of any sort, this includes but is not limited to:
       # Using any form of software that gives a player an unfair advantage over other players
       # Taking advantage of 'bugs' or 'exploits' that disadvantage other players (Examples include and are not limited to using blue prints to defy the structural integrity, digging in turrets to shoot through the ground)

There is a set weapon limit in the game to make the game fair for POI hunting and PVP, what is happening here is they're slapping bases down in places just a wall with turrets on top of it to give them a massive turret advantage over a solo CV out looking for resources.

2: The agreed weapon limits.

If this kind of conduct is allowed, then there should be nothing wrong with me putting down 100 cheap as chips turret bases down over a large area to block others mining resources or to defend my base however then there's no point having weapon limits as it severely limits other players to the point going up against one of these bases is impossible due to pure turret spam. They can spam their base with turrets to annihilate my ship and I'm limited to how much I can arm myself with?.

3: The turret walls which finally spawned in took about 20-30 seconds to finally spawn in and I don't have a crap computer, having such a huge base spam is giving them an unfair advantage as people who drop down looking for resources simply can't see the bases till they pop in and wipe them out making mining for newer players a pain. this wouldn't be so bad if there were other PVE planets with rare resources but there's not so players starting out in small CV/s have to deal with base and turret spam covering what appeared to be square kilometres of area on a planet with a rare resource. When I flew around the planet and got in almost within rage of being fired at by one sides turret walls the other bases on the far side still hadn't popped in or couldn't be seen.

I think it comes down to simply this.

1: Rules are implemented to how many cores a player can have, IE a player is allowed 4 cores, a BA, HV, CV and SV core so they have a full fleet. or they can choose to have 4 bases and no ships, or live out of a mobile CV with two SV's and one HV.

2: Rules implemented regarding this specific exploit which would ban excessive/not needed bases and bases that are acting as turret platforms.

3: Keep a broken system and condone players placing down 20-30 cheap turret platforms all over a planet to stop people mining and give themselves an unfair advantage when defending their base.

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Offline Phwoar

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Re: Multi base turret spam exploit
« Reply #1 on: 17 December, 2017, 19:08:58 pm »
Just sit up near orbit for a while and everything will render.

Offline Phwoar

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Re: Multi base turret spam exploit
« Reply #2 on: 17 December, 2017, 19:13:42 pm »
Also
Quote
"If this kind of conduct is allowed, then there should be nothing wrong with me putting down 100 cheap as chips turret bases down over a large area to block others mining resources or to defend my base however then there's no point having weapon limits as it severely limits other players to the point going up against one of these bases is impossible due to pure turret spam. They can spam their base with turrets to annihilate my ship and I'm limited to how much I can arm myself with?."

This is the answer to your conundrum, yes, you are more entitled to place plenty of cheap towers wherever you like on a pvp planet just don't guard near the green line.
Also you might find it's a little more work and not as "cheap" as you think to set up such a base.

Offline Andy

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Re: Multi base turret spam exploit
« Reply #3 on: 19 December, 2017, 09:19:30 am »
Hi all,

I "tolerate" an area with lots of bases in close proximity in the attempt for a player or faction to 'hold' a certain area of land (as there are always alternative locations for resources). If any turrets are placed below the natural elevation of the land then it would become a problem, or if they bury cores without first digging them out.

With your suggestions to rules;

> 1: Rules are implemented to how many cores a player can have, IE a player is allowed 4 cores,
> a BA, HV, CV and SV core so they have a full fleet. or they can choose to have 4 bases and no
> ships, or live out of a mobile CV with two SV's and one HV.

As admins we cannot limit cores to players - it is not within the game engine to do so.

> 2: Rules implemented regarding this specific exploit which would ban excessive/not needed bases
> and bases that are acting as turret platforms.

As I stated above, I tolerate this sort of behaviour as there are work arounds for players who want to start invading.

> 3: Keep a broken system and condone players placing down 20-30 cheap turret platforms all over a planet
> to stop people mining and give themselves an unfair advantage when defending their base.

Is what is happening now, really that bad to be considered "broken"? Please bear in mind, when I created the galaxy there is no resource that is limited to a specific planet, or for that matter, any planet. In other words, all resources can be found and mined in space orbits as well, so there are more areas to get your rare resources than perhaps you are aware. Exploration will uncover more locations for mining.

Andy.

Offline LostPup

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Re: Multi base turret spam exploit
« Reply #4 on: 20 December, 2017, 15:46:32 pm »
Seeing as this kind of conduct is allowed freely then it's unlikely I'll be returning to the server if Empyrion at all and so I'll make this short.

In response to your response to my second suggestion.

"As I stated above, I tolerate this sort of behaviour as there are work arounds for players who want to start invading."

What are the "work arounds" for a solo person that doesn't involve exploiting the turret limit system?.

Offline Andy

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Re: Multi base turret spam exploit
« Reply #5 on: 20 December, 2017, 23:23:41 pm »
Seeing as this kind of conduct is allowed freely then it's unlikely I'll be returning to the server if Empyrion at all and so I'll make this short.
In response to your response to my second suggestion.
"As I stated above, I tolerate this sort of behaviour as there are work arounds for players who want to start invading."
What are the "work arounds" for a solo person that doesn't involve exploiting the turret limit system?.

Howdy,
I guess the point I am making is that there is no reason someone should not be able to build a heap of bases, in a sandbox survival type of game. There are many ways to obtain any particular resource - so don't feel that someone putting in a heap of bases will restrict you being able to mine and construct whatever you want to - it will not restrict you except for maybe a particular area on a particular planet - but we have 50+ playfields for you to explore and setup if you wish.

In terms of a "work-around" - there are ways to gradually chip away at people's bases by building well constructed SVs and chipping away at defences to make inroads. The point I suppose is, you don't really need to.

Again, I state, that all resources can be found on multiple planets, and even in space. You can in theory get all resources without even going to any planets so you could literally live full time in space - other than the requirement for some water from time to time! Therefore, people 'claiming' a certain section of land, on a planet, will not hinder your gaming experience. In fact, it will provide some decent warfare if you wish to get involved in that.

You could look at it as a way to have some combat, play another element of the game, or you can just ignore any spots you don't want to have any conflict with. There are plenty of Alien POIs that will shoot you if you get too close as well though, so combat is more than likely going to be something you need to be involved with to a point......its part of the game. Enjoy the options you have, and it is nice to have choices.

Andy.
« Last Edit: 20 December, 2017, 23:26:29 pm by Andy »
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