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Author Topic: Alpha 7 - ideas from the players  (Read 416 times)

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Offline Andy

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Alpha 7 - ideas from the players
« on: 16 September, 2017, 17:44:14 pm »
G'day all,

At some stage in the future the developers will release Alpha 7 of Empyrion Galactic Survival.

I thought it might be a good idea while we're busily playing V6 to give me some ideas on what you like, don't like, and would like to see for the "new universe" of V7.

i.e. would you like to see more PvE, or more PvP, or less of either? Do you like the idea of planets with only asteroids instead of resource deposits, do you like the idea of planets where CVs can't even go? Do you want a bigger universe, or smaller - longer jumps, or shorter? There's a stack of ideas I'm sure you guys/girls have so please let me know.

This won't be a case of me doing whatever someone wants me to do, but it is a case of me taking note when I get useful feedback where I have quite a few people saying similar things. While I will never be able to satisfy everyone's desires for the game, I'd still like to create a server that has the majority of people's wants and needs met, where possible.

So put your thinking hat on, and please come up with some useful ideas that I can implement for the new game whenever it comes out.

Thanks,
Andy.

Offline Psy0n

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Re: Alpha 7 - ideas from the players
« Reply #1 on: 17 September, 2017, 18:20:32 pm »
I recently logged into ZephyrGaming's Empyrion server and they have an interesting universe layout. You choose one of 4 starter planets that although are more or less identical, they determine the pathway that you might choose to play (Galctic, Federation, Trader, Pirate). The starter world is PVE and all other systems are PVP. The systems following after the starter world are funneled down a corridor of another 4 systems before entering the main area where all paths converge. They have 93 playfields in total! Anyway. I thought that it was an interesting way of doing things.

In regards to Venatus.. I think it would be in everyone's best interest to make most, if not all, systems after the starter worlds into PVP. Everyone seems to stay in PVE zones and spread like a plague until the systems are so full, load times become terrible. If everyone was forced into PVP zones, then there would be more competition to build secure bases or even play in pure pirate like behavior. At least in that sense, many bases would fall victim to pillaging and be demolished. Keeping load times down and creating a lot more competition between everyone. Whats the point of having defendable bases on PVE worlds??

Anyway... My vote is to make PVP zones predominant and take the silver spoon out of everyone's mouths.

Cheers & See you in the Battlefields!

Psy0n

Offline Caethir

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Re: Alpha 7 - ideas from the players
« Reply #2 on: 17 September, 2017, 19:25:04 pm »
One thing I never liked were planets with Gold deposits, and worse, Gold asteroids. It debases the currency. Then everyone wonders why the market is never used.


I'd love to see some detailed hand-made planets make it in, and although I appreciate just how much work (and possibly money) would go into sculpting a heightmap from scratch, I can see some people possibly sharing custom planets on the workshop one day? If not, looks like there'll be some released by Eleon for customisation.
Here's hoping for some planets with pre-made caves, proper rivers and waterfalls, underwater terrain, super-craters on barrens so it actually looks like it's had its share of comet collisions, so forth. Even those basics, if hand-sculpted, would be a big improvement. My vote for a crazy challenge would be a Dagobah-style foggy forest/swamp with small, random chasms dotting the landscape.

But it's probably going to take awhile for people to get their heads around the possibilities of hand-made terrain. Point I'm getting at - I do hope the community doesn't get too hooked up on keeping what they rebuild immediately after patch, that we can agree on some kind of buffer period post-7 release, after which we can get another server reset with any new ideas incorporated. Because I very much get the feeling that we don't know what we want yet, because we're still figuring out what's actually possible.

Offline Grimscale

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Re: Alpha 7 - ideas from the players
« Reply #3 on: 19 September, 2017, 21:22:19 pm »
Never in favore of PVP every where, I like to build and I dont want to have to rebuild all the time because some nimrode wants to see the world burn.
More of both kinds of systems, both pve and pvp are fine, I assume you cant have gas giants with habital moons? but that would be cool.

Offline Doomy

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Re: Alpha 7 - ideas from the players
« Reply #4 on: 20 September, 2017, 07:36:05 am »
Ahoy all :)
Well I guess it's time I stopped being lazy and actually wrote this out as opposed to the text chat on discord.
The game itself has a lot of potential and the devs have done a great job sofar. Its buggy and yes its laggy but that's what we get for alpha.I last played this pre alpha and was amazed at how much has been added and as far as the server itself goes the venatus admins have done a great job being active and helping out/entertaining the players so hats off to you guys.
So with a good base game/player base and admins what could be wrong?
Early game is fantastic! the player has to think about what they are doing and pay attention to the environment they are in,POI's are raided and salvaged,deposits are mined,things are collected and there is a sense of accomplishment to what you achieve...however that is swiftly removed as soon as auto miners come into play.Almost every single deposit in pve space after the starters is riddled with them.players are granted unlimited resources from them and it shows.all other game mechanics that actually make you engage in the world are quickly replaced and the game becomes creative mode with other people in chat.the pve worlds are pushed to their limits with MASSIVE ships and structures that for the most part sit dormant as they have no real value or purpose for the player apart from spawning them in for the sake of being able to do so before selecting the next thing to construct.the trade mechanic is barely touched and player interaction is minimal as nothing has value anymore.the only things that cannot be infinitely auto mined are epic weapons,food and ironically AM cores.
I propose the removal of deposits from PVE worlds to counter this...
I am well aware that we cater to both pve and pvp players and in a game like this its a no brainer. People should have the right to build something without the risk of it being demolished if thats how they want to play the game,we all play for different reasons and this most certainly is not a dedicated pvp game.There does however need to be an element of risk and feeling of accomplishment put back in. If pve planets rely on meteors and pois then a person who wants to build and live there can easily create things as these methods supply ample resources.If a person wants to spawn in MASSIVE structures or amounts of ships then they should put some work in and risk a little.this adds value to the items created because resources are suddenly NOT an endless commodity with zero risk.
As far as the pvp worlds go then sure let someone place an autominer as it is vulnerable at least.personally i would like to see no AMS in game but i know that would bring too many arguments.
doing this would stimulate the stagnant game economy as people who are mining one resource may not have access to another  due to whats available on their planet they have setup on.engaging and salvaging AI vessels and pois actually becomes a highly viable means of getting resources...not just an epic weapon to add to the collection.people will ninja mine on pvp planets and setup hidden AMS.player ships themselves become extremely valuable for what they are made of.
Of course to implement a change like this would take alot of thought as there are many things to consider and test such as meteor drop rate,pvp building rules and planet deposit distribution.I think tho with a bit of effort it could be viable and the positive changes it would bring to the game would be immense as not only are players forced to actively engage in the mechanics of the game more but also the complete lagfest that is currently pve space would lessen significantly as these massive piles of structures and ships are requiring alot more effort to spawn in.
aaaaaaaand I'm done i think.
P.S
beware the sand people ;)     
 

Offline WormPie

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Re: Alpha 7 - ideas from the players
« Reply #5 on: 20 September, 2017, 19:52:22 pm »
Hello :)

I would like to see resources removed from PVE worlds and have meteors only.
This after having spent months in PVE first stripping POI's for rare resources but soon amassing large amounts of resources and building giant things I created in creative mode......  none of which I really used for anything.  My few short forays into PVP were mostly unsatisfying as I had nothing to lose with tons of backup ships ready to go...
Once I moved into PVP however, I quickly gave up the auto miners and mass harvesting of asteroids in PVE zones in favour of salvaging and stripping anything I could find.  I have one base left in a PVE zone which is there mainly for my son who plays, otherwise everything is PVP.
There still isn't much of a challenge as we now simply have a seemingly infinite supply of broken stuff from people who still auto mine, however the game has a little more meaning with our self-imposed restrictions.

Remove the gold resources and gold meteors.  There are other ways of getting credits and being able to mine gold pretty much breaks the economy the first time a faction gets to a gold yielding planet.  For a month or two after the last reset the trading was going well, now it is used simply to move items between characters and everyone has millions of credits and nothing to spend them on.
The fact rare ores can be auto mined has also made them of no value, has removed the need to strip POI's and has also devalued any item that requires them, to the point that people would rather give the ore/items away rather than see anyone trade items.

I do agree that there needs to be a good mix of PVE and PVP, however making the PVE zones a safe-haven with infinite resources that are used to foray into PVP zones and then run back to seems a little lame.  There needs to be a balance of risk and reward.  Maybe make pentaxid a lot harder to find, it is pretty much growing out of everything, everywhere, or make it a tradeable resource at the trading stations for a reasonable price so that it is always available at a cost.  Is it possible to sell items to traders?  I never looked, but that would be great for removing items and resources in the game in exchange for food/fuel/ammo/pentaxid etc.

In summary:

Auto miners
Resources
Gold
Pentaxid
Marketplace

Thanks and Happy Luckway



Offline fultz

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Re: Alpha 7 - ideas from the players
« Reply #6 on: 23 September, 2017, 10:05:17 am »
I think one thing need to go is AMS. The second is gold unless the up the trade system . Third thing is they need to do like in 5 one month then u get a reset of that planet that makes everyone leave pve planets and scout out . Forth thing is ore that doesn't give u as much and  makes it impossible for ppl to use AMS . If admin cant take them out of them game . I played on lokis server a while back and u didnt get much from a meteorite or deposit as u do here makes ppl really think of what they can and cant make and pulls the faction to all get stuff and work as a team. I would say core limit should be cut from 200 to 150 due to so many sv hv cv ba on the planet or even less and once its is maxed u either take a core out in ur faction or do without. If that makes sense. And last i know this wont go over well but what the hell all cvs stay in space period . I see alot of hate on that one cv is only good for space battle not planet which might change in 7 who knows . ty i hope some take effect but I tried .lmao  Stay thirsty my friend !!!!
 

Offline Andy

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Re: Alpha 7 - ideas from the players
« Reply #7 on: 23 September, 2017, 21:52:56 pm »
I am taking note of the ideas put forward, however I won't be coming back with a response to each one just yet. I would like more players to put their views forward, even if they're mainly just saying yay/nay etc. to ideas.

Thanks to those who have already had something to say, and feel free to post more if you think of stuff. I am already designing my starter planets and getting some other stuff ready, however I need to be careful not to jump too far ahead as the experimental v7 has yet to be released so I may have to re-work things already..... I would suggest we have a fair bit of time up our sleeves.

Andy.

Offline Doomy

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Re: Alpha 7 - ideas from the players
« Reply #8 on: 29 September, 2017, 14:24:10 pm »
"autominers now deplete deposits'...words cannot express how deeply that small part in the video moved me. 7.0 DAWN OF A NEW ERA \o/

Offline datristan

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Re: Alpha 7 - ideas from the players
« Reply #9 on: 01 October, 2017, 22:57:10 pm »
from what little of 7 I've played it will require new strategies... (and huge reserves of Est & Zasc)

Auto miners are temp items now anyway so no need to discuss my hate of them.

I have put forward an idea for a 4 tiered layout with 3 arms containing a PVE starter system, PVE Normal system, and a PVE Asteroid field full of Aliens; all connected by a ring of PVP planets, which will reset on a regular basis; the 4th arm will be for the **** players with a system similar to IRCA (Livable PVP) which will not reset.
Each planet will only have 1 or 2 resources in my model too as currently the game cannot drop more than 40 meteors, and sometimes resources are missing as there are already 40 meteors in existance.

I look forward to a faction becoming traders mostly ... buying stuff, stockpiling & selling stuff.

Another idea is to eliminate the escape pod, an idea i have proven to work.  Players will be start in a room explaining server rules and then take a portal to the orbital TS in the starter system.
This eliminates the usual cries of "why are you shooting me i didn't know moons are pvp" or the favourite "why can't i warp back to the starter zones, no body told me about this".

Gold... good ridence.

Think that's all

Dat

Offline datristan

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Re: Alpha 7 - ideas from the players
« Reply #10 on: 01 October, 2017, 23:03:11 pm »
ps the censored word is not really a swear word so i don't know why the site censored it, but it refers to players who play the PVP game.

Offline iFobbOz

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Re: Alpha 7 - ideas from the players
« Reply #11 on: 02 October, 2017, 19:30:30 pm »
I wouldn't mind being a "Helpful Server Ranger Monks"
ie: non-admin player who can help other players by doing rescue missions or taking out POIs

There's a few of us that like to just build and learn game mechanics.
And make kewl things happen with our BIG builds!!!

Offline iFobbOz

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Re: Alpha 7 - ideas from the players
« Reply #12 on: 02 October, 2017, 20:04:25 pm »
Doomy and PNS Clan get their own PvP Clan planet with Zac and Est, and a safe zone to land CVs
They make good bases for attacking in a strategic manner.
It's like having 24x7 games!!!

Maybe put it next to Provocco or a PvE safe system (without resources), so we can jump back to lick our wounds.
And make it easier to help our friends who like "donating" CVs ;)
...not mentioning any clan member names hehe

Player Starts:
I like the idea of the room, to help starter players learn and get off planet.
Maybe we can have Custom Server missions for newbies to RTFM :)

Server Rules/Economy:
I think maybe the server rules/server economy may need reviewing to match up with the new possibilities and game mechanics.
The server sorta went stale when some BIG Clans moved away, but the fact there are still players coming through and leveling shows the Server setup is correct. Well Done Admins!!!

Removing AMs would be great. HV T2s all the way!!!
 - maybe do meteorite only planets? aka scavenger hunt planets
The TCs with portals are awesome!!!

PvE and PvP Fights:
At the moment BA turrets put up the biggest fight...which means CV in space, or HV/SV on planet.
There's really no real areas for using your rare weapons and wasting ammo against NPCs.
Maybe v7 would allow for more dungeon type POIs?
 - without spiders though. I freakin hate spiders!!!





Offline Kampradooka

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Re: Alpha 7 - ideas from the players
« Reply #13 on: 05 October, 2017, 19:56:12 pm »
Hey guys, Kamp here, been out for a while with a broken hand and with announcement of 7.0 i thought to just wait till the new update dropped rather than rebuild. With that said, i also wanted to put my 2 cents in about the new galaxy.

No resources on pve worlds, though i think promethium is still a must. Not only would that temp players outside of their comfort zone and into the pvp worlds, for those still not willing they still have the poi's to strip and would also incite more player trading.

No gold, making credits more valuable and giving more reward for the players farming poi's.

I dont like the idea of no cv's on planets, based purely on the fact that its the only way to take your miners off world. banning cv's would cause players to dump miners all over the galaxy and there would be heaps of cores in every play field. If they change it to be able to dock hv to sv then my opinion would change.

The devs of the game seem to be trying to make resources a bit more scarce in general, i think the same could be a good idea for our server, as it would incite more player trade aswell, and in saying that i think the AM discussion might finally be over with them depleting deposits now.

I would also like to see Provocco be a bit more of a central server hub, not just a place people go on fight nights. My ideas would be to have a major npc trading hub aswell as maybe a server farm, a few race tracks would be nice, and maybe battlegounds, these could be used anytime, i for one wouldnt mind dragging people for credits. Also if possible id like to see raids. i saw they put an instance sorta thing in, to have a few of these with that being the only way of getting epics or AM cores would be fun, my clan would organise a weekly raid if we could, we also give us something to gear torwards during the week.

Just my 2 cents, ive had a great time playing Venatus regarless, keep up the good work andy and the rest of you mods to.
cheers :)

Offline Alex Starwind

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Re: Alpha 7 - ideas from the players
« Reply #14 on: 06 October, 2017, 08:11:48 am »
I don't understand why PvP players try to force players who preffer PvE only in they play stile? You want kill each other and destroy your staff - go ahed and to it, but left us alone. Removind resourses from PvE words will put solo players like me in mercy of big clans. I like build and explore so, please let me do it without been forced in PvP. This server positioned as PvEvP so give every player to choose his own play stile. Admins, please don't destroy PvE on server.

 

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